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AI Insights · Timothy · April 2022

Top 5 Superhero Games on Android in Europe Q1 2022

Analyzing the performance of the top 5 superhero games on Android in Europe during Q1 2022, focusing on weekly downloads, revenue, and active users.

Top 5 Superhero Games on Android in Europe Q1 2022

In the first quarter of 2022, the top 5 superhero games on Android in Europe saw varying trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games, with data sourced from Sensor Tower.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced significant fluctuations in weekly revenue, peaking at approximately $975K in the first week of January. Weekly downloads started strong at around 31.7K but saw a gradual decline to about 7.4K by the end of March. The game's weekly active users also showed a slight downward trend, starting from 336.7K and ending at around 298.6K.

MARVEL Strike Force: Squad RPG by Scopely had a relatively stable weekly revenue, with a peak of about $364K at the end of December. Weekly downloads fluctuated, reaching a high of 26.7K in early January and ending the quarter at 21.6K. Active users remained fairly consistent, starting at 144K and ending slightly higher at 134.6K.

Marvel Contest of Champions from Kabam Games, Inc. saw its highest weekly revenue at $621K in late December, with a notable dip to $132K in mid-January before stabilizing around $204K by the end of March. Weekly downloads were initially high at 57K and saw a decrease to 31.5K by the quarter's end. Active users also showed a declining trend, starting from 217.9K and dropping to 171.1K.

Legendary: Game of Heroes by PerBlue Entertainment maintained a steady weekly revenue, peaking at around $55K in late February. Weekly downloads were negligible, with almost no activity reported. Active users saw a gradual decline from 5.2K to 3.5K over the quarter.

MARVEL Future Fight from Netmarble had a consistent weekly revenue, with a peak of about $87K at the end of December. Weekly downloads started at 55.8K and decreased significantly to 14.1K by the end of March. The game saw its highest active users at 469.8K in late January, with a gradual decline to 325.2K by the end of the quarter.

These insights reveal the dynamic nature of the gaming market in Europe, with varying trends in user engagement and revenue generation. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022